In with the new
Sep. 17th, 2024 09:06 amLittle over two years ago a group of friends who had a long standing virtual TTRPG group invited me to join them for a new campaign.
I had been itching to play again as it had been a long time since I played (I want to say a decade? maybe less, maybe more) so I agreed. It was a system I had never played - Cypher, but I trusted my friends to be kind as I fumbled my way through not only a new system, but a new platform AND streaming it to the interwebs.
Not only did they welcome me and help me through learning the mechanics, they provided encouragement and helped me bring a late teenage goth ice mage to life. I very much enjoyed playing Black Ice (her superhero name as it was a superhero campaign) and forming the bonds that comes from good roleplaying.
But two weeks ago, the campaign ended. It was hard to put the characters to rest after two years of playing them, but the story arc was complete and it was time for the Queens Gambit to move on.
We all knew it was coming so had begun taking about "What's next". P, our GM for the superhero campaign, expressed he'd like to return to playing and T was ready to return to his place as the groups GM (which he had been many times before). I expressed that after having binged the first season of Critical Role that I would very much like to do a fantasy game as I could not remember the last time I played one. Prior to "The Powers that Be" (the campaign we were wrapping up), I had played Call of Cthullu and Shadowrun and it had been way before those that I played anything D&D-esque. T readily agreed to run the campaign and we the players started working on our new characters.
Over the course of a month, we 5 players inundated poor T with character concepts, volumes of backstories and such that he said he could easily write a novel on each character just based on what we sent him for set up. I have to admit that while I was a DM for a text based, turn-by-turn game almost 20 years ago, I do not miss that aspect of play, but it was a lot of fun watching the 6 of us create a new world and see how T was taking our suggestions, thoughts, and writings to form a cohesive thing.
That thing has become "Echoes of the Undying" and we started playing last night. I did have a little bit of disconnect switching to my new character of Zahar (a Paladin for the Goddess of Death) but was able to quickly enter a new way of thinking and approaching problems (she's a melee warrior, first and foremost, and Ice had been a ranged attack mage when given a choice).
I do like some of the new house rules that T has introduced as I think they bring new elements for storytelling, how the 5 players are interacting and building off each other in new ways and a new world to explore. Not to mention the mental image of a Gnome artificer ad hoc building a silverware attack weapon with an egg beater.
And T closed us on a cliff hanger on our first session! (Ok I get it, we were well over our end time but it was fun). I look forward to returning to the world of Korr and seeing where adventure takes us.
If you'd like to watch a bunch mid-aged adults play you are welcome to find us at: Echoes of the Undying AND The Powers that Be
We have no delusions that we are Critical Role or Dimension 20, but we have fun.
I had been itching to play again as it had been a long time since I played (I want to say a decade? maybe less, maybe more) so I agreed. It was a system I had never played - Cypher, but I trusted my friends to be kind as I fumbled my way through not only a new system, but a new platform AND streaming it to the interwebs.
Not only did they welcome me and help me through learning the mechanics, they provided encouragement and helped me bring a late teenage goth ice mage to life. I very much enjoyed playing Black Ice (her superhero name as it was a superhero campaign) and forming the bonds that comes from good roleplaying.
But two weeks ago, the campaign ended. It was hard to put the characters to rest after two years of playing them, but the story arc was complete and it was time for the Queens Gambit to move on.
We all knew it was coming so had begun taking about "What's next". P, our GM for the superhero campaign, expressed he'd like to return to playing and T was ready to return to his place as the groups GM (which he had been many times before). I expressed that after having binged the first season of Critical Role that I would very much like to do a fantasy game as I could not remember the last time I played one. Prior to "The Powers that Be" (the campaign we were wrapping up), I had played Call of Cthullu and Shadowrun and it had been way before those that I played anything D&D-esque. T readily agreed to run the campaign and we the players started working on our new characters.
Over the course of a month, we 5 players inundated poor T with character concepts, volumes of backstories and such that he said he could easily write a novel on each character just based on what we sent him for set up. I have to admit that while I was a DM for a text based, turn-by-turn game almost 20 years ago, I do not miss that aspect of play, but it was a lot of fun watching the 6 of us create a new world and see how T was taking our suggestions, thoughts, and writings to form a cohesive thing.
That thing has become "Echoes of the Undying" and we started playing last night. I did have a little bit of disconnect switching to my new character of Zahar (a Paladin for the Goddess of Death) but was able to quickly enter a new way of thinking and approaching problems (she's a melee warrior, first and foremost, and Ice had been a ranged attack mage when given a choice).
I do like some of the new house rules that T has introduced as I think they bring new elements for storytelling, how the 5 players are interacting and building off each other in new ways and a new world to explore. Not to mention the mental image of a Gnome artificer ad hoc building a silverware attack weapon with an egg beater.
And T closed us on a cliff hanger on our first session! (Ok I get it, we were well over our end time but it was fun). I look forward to returning to the world of Korr and seeing where adventure takes us.
If you'd like to watch a bunch mid-aged adults play you are welcome to find us at: Echoes of the Undying AND The Powers that Be
We have no delusions that we are Critical Role or Dimension 20, but we have fun.